7 Ways to Make Your Unity Components More User-Friendly
The game’s programmer may have known what that strangely named variable did (at one point in time), but does the designer or artist? If you have a team working on a project in Unity, making sure that the components on your game objects are understandable, organized, and easy to edit will help streamline the whole process. There are [...]
Getting the Angle of Sloped Ground Beneath a Player in Unity
With a player character who’s traversing up and down hills, knowing how steep the incline is that they’re walking on can be useful. Perhaps the character can slide or perform some other action, only when the angle is above a certain number of degrees. Or there could be a vehicle involved, that needs adjustments made to it. I [...]
A New Look — A Start to an Indie Game Dev Log
Our old placeholder page has been sent to the scrapheap. I decided to get a proper website up and running early in the process of developing a game, for a couple reasons. For one, I want to start writing about things that we’re learning while building a game in Unity. I feel that this should be an open process from start to finish, [...]