Hidden Signal

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Hidden Signal

  • Dev Log (Home)
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Unity & Code

Unity & Code

7 Ways to Make Your Unity Components More User-Friendly

The game’s programmer may have known what that strangely named variable did (at one point in time), but does the designer or artist? If you have a team working on a project in Unity, making sure that the components on your game objects are understandable, organized, and easy to edit will help streamline the whole process. There are [...]

Continue Reading... 15th July '16 jwinn

Unity & Code

Getting the Angle of Sloped Ground Beneath a Player in Unity

With a player character who’s traversing up and down hills, knowing how steep the incline is that they’re walking on can be useful. Perhaps the character can slide or perform some other action, only when the angle is above a certain number of degrees. Or there could be a vehicle involved, that needs adjustments made to it. I [...]

Continue Reading... 25th August '15 jwinn

Latest Posts


Unity & Code
7 Ways to Make Your Unity Components More User-Fri...
Posted by jwinn on 15th July '16

The game’s programmer may have known what that strangely named variable did (at one point in time), but does the designer...

Unity & Code
Getting the Angle of Sloped Ground Beneath a Playe...
Posted by jwinn on 25th August '15

With a player character who’s traversing up and down hills, knowing how steep the incline is that they’re walking on...

News & Notes
A New Look — A Start to an Indie Game Dev Log
Posted by jwinn on 30th July '15

Our old placeholder page has been sent to the scrapheap. I decided to get a proper website up and running early in the process of...

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Severn WordPress Theme by EckoThemes. Published with WordPress.